Zerg rush builds9/5/2023 ![]() Also, on a map like Metalopolis you can risk getting your Medivac trapped between two Queens. Good on any map with a harassable mineral line, particularly maps with a cliff overlooking the natural or main (Lost Temple, Kulas Ravine, Incineration Zone, Delta Quadrant).Īlthough on maps like Scrap Station and Desert Oasis the Air Rush distance is fairly close, an Overlord will be sure to spot your drop and a good Zerg will adapt his Queen/Zergling positioning in time. Move the lowest health Thor out the way with the Medivac, also abuse high ground cliffs.Move out at Thor (2) and pick-up Thor (3) with the first Medivac to catch up.Do not miss any Thors, build them as soon as possible or you will be permanently behind on army size.Use the next 100 Gas after Thor (2) to start the Starport, and the next 100 Gas after Thor (3) for a Medivac.They out range roaches and do decent damage as well. Thor (3) Starts, Next 100 Gas > Medivac (1) Build zealots with excess minerals (gas is going toward immortals).Thor (2) Starts, Next 100 Gas > Starport.There’s a hidden StarCraft Easter egg in Google Search which lets the user perform a Zerg rush on the results page. 22 - Hellion (1) + Armory + Barracks > Reactor Updated There's a StarCraft Easter egg hidden in Google search that when activated, requires you to race against time to avoid a Zerg rush defeat.Whittling down the opposing army over time due to the large health pool of Thors, with SCVs to repair. Staple build of DeMusliM, who helped popularize the Thor Drop.Ībusing the mobility of Medivacs to aid Thors and more importantly NOT TO LET ANY THORS DIE. SCVs can be used to repair the Thors and there is still a mineral dump that can be used for mass Marines, Hellions or to expand. Thors are used to snipe the expensive parts of the enemy build or buildings, using Medivacs to give mobility up and down cliffs. If you do it well, he'll be a lot behind in terms of economy, and you should have a Zealot chrono-boosted out from the Gateway to take care of other arriving lings.Using a delayed 1/1/1 build to start an Armory and then Thors as soon as it finishes. What you need to pay attention to is not to get surrounded one-by-one, but try to surround the attacking Zerglings. All you need to do is attack with the Probes, and make sure that you draw back the ones lost their shields. This page is concerned with the Openings of the PvZ match-up. Minor variants are two Gateways (2 Gate) and single base Tech. As of now, the most common is Forge Fast Expansion (abbreviated to Forge FE or just FE). If he comes in with 6 Zerglings, you should be able to handle them. Zerg Match-ups knows three variants with different popularity. Put down a Gateway to the ramp immediately, and try to wall in, like the picture shows. If you scout him, the Spawning Pool will be like 75% ready when you get there and you'll be at around 11 capacity. In some cases they draw some Drones to attack too. The Zerg player will not get any Drones, but save up 200 minerals, put down a Spawning Pool and train 6 Zerglings to attack with. This is pretty much an all-in attempt to take out your units. ![]() There are different timed rush builds against a Protoss player. If you create a spot, where only one unit can pass, and you make your Zealot stand there and smash the Zerglings, you are good to go. The Zealot can finish 6 Zerglings alone, if he is fighting them one-by-one. This is what you always need to do, if you are facing the zerg swarm. ![]() That's not the same wall that you can see Terran players do, you use your Gateway and Cybernetics Core (or another Gateway) plus a Zealot to block incoming Zerglings. If you are playing Protoss and you see that you are going against a Zerg opponent, you want to start walling off immediately. ![]()
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