Tekken 8 20219/5/2023 ![]() You have a right to access and delete it on legitimate grounds and a right of portability over all data, as well as the right to formulate specific and general instructions on the communication of your data after your death. This data is kept until you withdraw your consent and is intended for use by Bandai Namco Europe departments responsible for managing relations with users. This processing is based on your consent. If Bandai Namco delivers this with its usual elaborate campaigns and extra content and a respectable character gallery, there is no doubt that this can be something very special.In accordance with Regulation 2016/679 of 27 April 2016, your first name, surname and email address are used by Bandai Namco Europe in order to send you a newsletter and information about Bandai Namco Europe's activities. ![]() It is gorgeous, intense, and feels very good to play. There is no doubt that this is Tekken for a new generation. When I've got my opponent on the ropes, he's completely open to attacks, and I feel like this will need to be tackled so as not to create an impression of being too helpless, but that's something that time will show in greater detail after the pros have really had time to put it through the ringer.įor now, it's worth repeating that Tekken 8 promises a lot. Fighting always requires you to be on edge, but this was something extra. In addition, it is not possible to play without reacting to the intensity. I do not believe that there will be any excessive delays, but what will be needed in the case of Tekken 8 is of course a lot of fine tuning to make the characters as well matched as possible. Clearly they are graphic fireworks though, from Jun Kazama's friendly and bright attack containing kind words and doves of peace to Kazuya Mishima's almost comically evil one, it's still well done.Īfter playing for around five hours, I feel that what surprised me the most was how complete the game felt. ![]() The Tekken series isn't the biggest culprit, but these long automatic combos are becoming a bit of a nuisance and I wish there was an option to drastically cut them down. However, without being able to time it, I felt that Rage Art attacks (which work basically the same way as in Tekken 7) are getting too long. I will have to put myself in hard training once the game has launched. I also noticed that Nina Williams is, and remains, a difficult character for me to play and I didn't really manage to accomplish anything with her. Tekken is still Tekken and it was easy to get warmed up. I would also like to add that his hair situation is worse than ever, but that is possibly more of an observation on my part. Possibly a necessary choice since the battles are so very intense here. Especially Paul feels more powerful than before, but also more agile. Be that as it may, Lars was the character I initially played with, before I eventually found that Paul and King were the ones that suited me best.īoth have been around since the series started and have been among those I have played the most. I hope it's not a homage as a result of the character being left out of Tekken 8. Personally, Bob is my favourite in the Tekken series, but here I saw no evidence that he is coming, other than a hot dog vendor in the New York level selling Bob hot dogs. Among the selectable fighters were Paul, King, Jun Kazama and the Swedish champ Lars Alexandersson. However, it is clear that it offers more variety. ![]() This is a game where you get close to each other and I feel that it is more difficult to use depth moves and throws compared to Tekken 7 - although it may also be as simple as that I am not used to Tekken 8 yet. This intensity Bandai Namco talked so much about, I felt was very clear from the first match. I had the opportunity to play many hours and Bandai Namco confidently let me and other journalists and influencers play freely with ten characters. Only time will tell if the latter is the case, but the fact is that the beginner system felt pretty good. However, as with Street Fighter 6, the developers claim that their beginner system is so sophisticated that professionals can also use it successfully. There's also a new control scheme of the kind that many fighting game enthusiasts sneer at - Special Style - with a kind of auto-combo that you can control with repeated button presses. There have also been clear efforts to broaden Tekken's audience, such as better colour coding for who is who and in what stance. As long as you are Heat-activated, you get several timing advantages, but also new opportunities. The Heat activations also come in two versions, with the Heat Engager allowing you to rush your opponent to get under their skin. It's so delicately designed that the countdown pauses if you floor your opponent, so if handled correctly you can get a lot out of your ten seconds. It's about ten seconds of insanity where you have the opportunity to be extra aggressive and deal some nice damage. ![]()
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